Index
- Introduction
- System Requirements
- Quickstart
- Interface
- The main views
- A typical turn
- Loading a game
- Map navigation
- The list control
- Types of lists
- Saving a game
- Ending a turn
- The Military
- Armies
- Leaders
- Recruiting
- Combat
- Army attributes
- Leader attributes
- When combat occurs
- Retreats
- Routs
- Berserk
- Siege
- Victory and loss
- Espionage
- Nature of spies
- Types of missions
- Diplomacy
- Entering messages
- Alliances
- Treachery
- Economics
- Cities
- Castes
- Desertion
- Happiness
- Rebellion
- Other Features
- Offers
- Dungeon
- Gold transfers
- Local Scores
- Global Rating
- Nations and Units
- Rome
- Carthage
- Celtic Tribes
- German Tribes
- Parthia
- Macedon
- Mercenaries
- Rebels
- Combat Algorithms
- Armies vs. armies
- Armies vs. leaders
- Leaders vs. leaders
- Player elimination
- Other Algorithms
- Ruler attributes
- Loyalty algorithms
- Hero recruitment
- Mercenary recruitment
- Dungeon algorithms
- Espionage algorithms
- Tax collection
- Population growth
- Healing
- Experience
- Rebels
- Random Events
- Rating Algorithm
- Scenario creation
- Nation selection
- Placing units
- Adding sighted areas
- Adding introductions
- Testing scenarios
- Submitting scenarios
- Creating new maps
- FAQ