Index

Introduction
System Requirements
Quickstart
Interface
The main views
A typical turn
Loading a game
Map navigation
The list control
Types of lists
Saving a game
Ending a turn
The Military
Armies
Leaders
Recruiting
Combat
Army attributes
Leader attributes
When combat occurs
Retreats
Routs
Berserk
Siege
Victory and loss
Espionage
Nature of spies
Types of missions
Diplomacy
Entering messages
Alliances
Treachery
Economics
Cities
Castes
Desertion
Happiness
Rebellion
Other Features
Offers
Dungeon
Gold transfers
Local Scores
Global Rating
Nations and Units
Rome
Carthage
Celtic Tribes
German Tribes
Parthia
Macedon
Mercenaries
Rebels
Combat Algorithms
Armies vs. armies
Armies vs. leaders
Leaders vs. leaders
Player elimination
Other Algorithms
Ruler attributes
Loyalty algorithms
Hero recruitment
Mercenary recruitment
Dungeon algorithms
Espionage algorithms
Tax collection
Population growth
Healing
Experience
Rebels
Random Events
Rating Algorithm
Scenario creation
Nation selection
Placing units
Adding sighted areas
Adding introductions
Testing scenarios
Submitting scenarios
Creating new maps
FAQ